Animal Logic’s Adam Katz outlines how their team built and automated their Character FX pipeline.
When production began on Peter Rabbit in 2017, Animal Logic had the unique opportunity to build their Character FX cloth and fur toolset from scratch. Faced with many technical and artistic challenges, the team had to think outside the box to ensure the toolset was completed efficiently and on time.
Adam explains how the team used intelligent Houdini Digital Assets to automatically input animation geometry, process skin de-intersection, simulate cloth and fur, and export geometry to downstream departments.
Adam Katz joined Animal Logic in 2017 as a Character FX artist on Peter Rabbit and was part of the team tasked with building cloth and fur toolset from scratch, before moving on to the next project, Captain Marvel. Adam is now a Lead working on Peter Rabbit 2, set for release early 2020. Though currently focused on Houdini, Adam is also creating interactive installations featuring projection mapping and VR. Prior to this, Adam worked on a variety of television shows for National Geographic and Discovery Channel.
[SEE ADAM’S FULL PRESENTATION HERE: https://sidefx.co/2DIQATX]