PDG for Indie Gamedev | Section 6 | Video 6

With the ability to import all the path geometry into our TOP network, let’s take a look at how we begin to use that geometry to modify our terrain. In this lecture we will focus on deforming the terrain the its flattened underneath the path.

The complete lesson along with support files are available here:
https://www.sidefx.com/tutorials/pdg-for-indie-gamedev-section-6-paths-roads/

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