PDG for Indie Gamedev | Section 6 | Video 5

Ok, now we will turn our focus to the TOP network and how we get all the paths we have in the scene into our network. This requires a bit of work to get an “X” amount of paths into our TOPs networks but once you see the pattern and the setup up, it opens up tons of possibilities for other types of Artist input.

The complete lesson along with support files are available here:

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