PDG for Indie Gamedev | Section 6 | Video 4

With the Path tool created let’s take a bit to test it out in Unity. I always do this before moving forward because I need to make sure there are any errors or rendering issues for the artists. I also like to test the usability as a tool that is hard to use isn’t going to be used by artists.

The complete lesson along with support files are available here:
https://www.sidefx.com/tutorials/pdg-for-indie-gamedev-section-6-paths-roads/

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