PDG for Indie Gamedev | Section 6 | Video 3

PDG for Indie Gamedev | Section 6 | Video 3

To get our paths started we need to provide a way for artists to provide where the path should be. So we need to create a small HDA that will give the level designers this ability. In this lecture we will build the Path HDA that we will use to lay out paths in our Unity level.

The complete lesson along with support files are available here:
https://www.sidefx.com/tutorials/pdg-for-indie-gamedev-section-6-paths-roads/

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