One of the features to the PDG Asset Link in Unity is the ability to filter out the nodes we want to interact with in our TOP Netowrk. By default all nodes, in your TOP network are exposed which can get messy fast. We really want the ability to filter out the ones that are important to us and also choose which nodes load their resulting geometry into the Unity scene. The HEngineData attribute will do this for us.
The complete lesson along with support files are available here: