PDG for Indie Gamedev | Section 6 | Video 1

In this new section we are going build up a basic path system to allow us to create paths for our level. We will begin by building the artist tool, then getting the paths imported into our TOP network, and finally get the path to interact and modify the terrain. We will also look at how to only update areas where elements have changed to speed up our TOP network and reduce the amount of work items we have to re-cook.

The complete lesson along with support files are available here:

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