PDG for Indie Gamedev | Section 5 | Video 7

Now that we have the Area clear of the main foliage, let’s look at how we can use the Area geometry to scatter our own custom foliage. This will open up so many possibilities for your level systems as you will see how to customize what data gets created for certain types of areas.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

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