Another place we can use the user defined area geometry, is the Foliage. We want to clear the forest Foliage from the area and learn how to replace it with a meadow type of foliage. But first let’s take a look at how to clear how the foliage where the area is placed.
This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/