PDG for Indie Gamedev | Section 5 | Video 5

Now that we have the ability to draw out a mesh that defines an area, let’s start to look at ways in which we can use this information in our Procedural Systems. To begin we will use the area geometry to deform the terrain.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

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