PDG for Indie Gamedev | Section 5 | Video 4

In order for us to be able to allow level designers to import as many areas as they like, we need to set up a more dynamic way of retrieving geometry. This is where the Multi-Parm will help us out. In this lecture we are going to learn how to use the Multi-Parm property type to set up our dynamic geometry import system.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

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