We want to give the level designers the ability to interact with our Procedural Level building system. To do this we need to create a set of tools that allows them to define certain types of data. In this case we want to allow them to define areas in the terrain that are a meadow type. We will build this tool in this lecture.
This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/