PDG for Indie Gamedev | Section 5 | Video 1

In this new section we are going to look at how we can begin to empower level designers to contribute to the procedural system. We to make it so they can define areas of the terrain that are of a certain type. So in this lecture we are going to review the concepts we are going to cover throughout the section.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

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