PDG for Indie Gamedev | Section 4 | Video 8

With our scattering HDA complete, lets promote some parameters to the HDA and give it a test inside Unity using the Houdini Engine!

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

Leave a Reply

Your email address will not be published. Required fields are marked *