PDG for Indie Gamedev | Section 4 | Video 6

PDG for Indie Gamedev | Section 4 | Video 6

With our points in place and our CSV file containing the paths to the prefabs we want to instantiate onto the points, let’s take a look at how we place a single path on each one of the points. This will give us the ability to attach a certain type of foliage to a certain type of point in our scatter points.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

Similar Posts:

Leave a Reply

Your email address will not be published. Required fields are marked *