PDG for Indie Gamedev | Section 4 | Video 5

With our HDA all set up and ready to go let’s fill in the guts of the scattering functionality. We will learn how to create some effective heightfield masks as well as how to scatter points onto the terrain in a more intelligent way.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

Leave a Reply

Your email address will not be published. Required fields are marked *