PDG for Indie Gamedev | Section 4 | Video 2

To kick off this section, we need to figure out a way to find all the prefabs that are of type foliage in our Unity project. We also need to make our TOP network flexible enough so that it can be used in any Unity project as well as scale when new foliage prefabs are added. This lecture will get us started with that task.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

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