Foliage and scattering has always been a challenge for gamedev, especially when you are an Indie Gamedev. PDG and Houdini gives us the power to handle this with ease. Throughout this section we are going to look at how to set up an HDA to scatter points that contain paths to foliage prefabs in Unity. We will then get it hooked up into our TOP network so the scattering of foliage is produced for us.
This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/