PDG for Indie Gamedev | Section 3 | Video 8

One of the core components of a terrain is its material and textures. What we want to do is automatically assign our textures to the Terrain while it is being built. So let’s take a look at how we do this with Houdini, TOPs and the Houdini Engine for Unity.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

Leave a Reply

Your email address will not be published. Required fields are marked *