PDG for Indie Gamedev | Section 3 | Video 5

In this lecture we are going to convert our layout geometry into a usable Heightfield, so we can leverage all the Heightfield functionality inside of Houdini. This will set us up to erode, split, texture and scatter our terrain.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

Leave a Reply

Your email address will not be published. Required fields are marked *