PDG for Indie Gamedev | Section 3 | Video 10

To finish off our terrain, we should take a look at how to split our terrains using TOPs. This is great for large scale terrains so we can take advantage of the Occlusion Culling feature in Unity.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

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