PDG for Indie Gamedev | Section 2 | Video 8

Now that we have become a bit more familiar with TOP networks in Houdini, we now need to apply this knowledge to our game development environment. In this lecture we are going to get the Houdini Engine up and running inside of Unity, so we can begin to test our TOP network in the Unity editor.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/

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