No shelf tools allowed in this webinar! We will showcase a couple common effects being built from scratch. On the way, you will learn how to make repeating particle FX for games and use volumes to render out the cosmic radial explosion effect done in so many films. We will explore parameters that do not often get used and how to setup particles in Surface Operators before the first birthing even starts.
Presentation Slides: sidefx.co/2d0XUv8
Working Files: sidefx.co/2dEPN8L
- Jeff’s Top 10 Features of H17 | Jeff Wagner | Houdini Illume Webinar
- Houdini for Game Cinematics | Nikolay Skolkov | Houdini HIVE Utrecht
- Hypercubes for VR Noobs | Matt Estela (UTS Animal Logic Academy) | SIGGRAPH 2018
- Tetris Effect Interview | PS4, PS VR at E3 2018
- Creating an ocean – Appendix C: Splashes