Warriors, this year’s first iteration of the Sandbox test server will start very soon! We’ll be testing the mechanics of armor penetration loss over distance, the distribution of shells within the aiming circle, and changes in damage per shot for particular guns. Come and take part in the testing, leave
In this episode we’ll tell you how a toy made by engineer Lebedenko for Emperor Nikolay II is related to a “wonder machine” that cost a fortune to build, and what British intelligence were planning for the Russian Empire. Twitter: http://twitter.com/worldoftanks Facebook: http://facebook.com/worldoftanks.na Let’s Battle! Play World of Tanks for
GET IT: http://devassets.com/ Introducing the Western Props Pack by Doug Allen! Howdy partner! Here we have 10 premium PBR, western assets. A perfect choice for any rustic scene! ···················································································· Download high-quality 3D models, scripts and sounds at Dev Assets. You choose the price! ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/
Game director Jeff Kaplan discusses the Overwatch team’s philosophy behind PTR testing.
ESRB Rating: TEEN with Blood, Use of Tobacco, Violence.
He goes into detail about console certification processes, hero balance, and PTR testing incentives.
00:14 – Jeff discusses Blizzard’s PTR philosophy
01:49 – Why is the PTR not available to console players?
02:41 – Jeff discusses the patching process on Xbox One and PlayStation 4
04:57 – Why aren’t there incentives for players who participate on the PTR?
06:36 – Jeff talks about Sombra balance changes
08:17 – Jeff talks about Roadhog’s hook and balance changes
09:33 – Jeff talks about D.Va balance changes
11:29 – Jeff talks about Ana balance changes
12:32 – Feedback from players and statistics from the PTR helps us immensely
13:50 – Jeff thanks the Overwatch community and PTR participants
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In this episode we have: an indestructible O-Ho, a Scout with a sturdy helmet, and a nature documentary from the North American Arctic Region. Let’s Rock! Twitter: http://twitter.com/worldoftanks Facebook: http://facebook.com/worldoftanks.na Let’s Battle! Play World of Tanks for FREE: North America: http://worldoftanks.com
This video shows how you can create a Slow Motion effect in Unity. ● Download the project: https://github.com/Brackeys/Bullet-Time-Project ● Dev Assets: http://devassets.com/ ♥ Support my videos on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ···················································································· Modern Weapons was created by Matias Hollmann:
Friday the 13th! Oooo Spooky! The Formulas are in the comment section. IMADETHISFORWG is alive and kicking so be sure to submit your created guides, videos, model builds, etc. There is also a X3 XP and 50% off Garage slots. Twitter: http://twitter.com/worldoftanks Facebook: http://facebook.com/worldoftanks.na Let’s Battle! Play World of Tanks
Kick some ASCII with the PC release of Brut@l on February 9th 2017.
A procedurally-generated co-operative and single-player dungeoneering thrill ride, Brut@l fuses old-school gaming with a stunning 3D visual style to create an experience that is inspired by the earliest of videogame adventures, yet feels uniquely fresh and exciting.
Playing solo or with a fellow adventurer in local two-player co-op, choose your Brut@l hero – Ranger, Mage, Warrior or Amazon – then descend into a procedurally-generated world constructed entirely of ASCII. Your goal? Reach the 26th floor and vanquish the fearsome Guardian of the Dungeon awaiting there!