SEGA Central | SEGA Mega Drive Classics Hub On today’s SEGA Central we’re celebrating 30 episodes & unveiling the free & updated SEGA Mega Drive Classics Hub releasing next week on Steam! At the weekend we’re off to PAX East 2016 in Boston, tune in to our daily coverage fromRead More →

Sonic Boom | Tails’ Top 3 Tinkers It’s no tall tale that Tails is a tinkerer. He’s had many “Eureka!” moments! Catch Tails’ Top 3 Tinkers from all-new Sonic Boom! Available now on DVD Digital Download Join The Conversation Twitter ► Facebook ► Instagram ► More →

In this tutorial, you learn to render a 360° Panorama of your 3D scene that you can view on your mobile device or with the help of a Google Cardboard. Level: Intermediate Recorded in: 3ds Max 2017 Files used: This tutorial is intended for use with 3ds Max versionRead More →

In this tutorial, you will explore the new Autodesk Raytracer or ART Renderer. It is a physically based renderer that is fast and easy to set up and ideal for Architectural and Design Visualization projects. Level: Intermediate Recorded in: 3ds Max 2017 Files Used: This tutorial is intended forRead More →

It’s Map Monday! We are bringing you a beginner’s guide to Ruinberg. As always we want you to create your own training videos for both new players and advanced players! GL HF Twitter: Facebook: Let’s Battle! Play World of Tanks for FREE: North America: http://worldoftanks.comRead More →

Game director Jeff Kaplan discusses the end of Closed Beta and what happens between now and the game’s launch on May 24!
ESRB Rating: TEEN with Blood, Use of Tobacco, Violence.

0:04 – Jeff’s impression of Christopher Walken
0:14 – Announcement of Closed Beta shutdown date
0:22 – Thanks to everyone who participated in the Closed Beta
1:52 – What’s next for the Overwatch development team
3:15 – Sneak peek into what post-launch content the team is already working on
4:25 – Thanks to everyone who didn’t have a chance to participate in beta

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Files used: This tutorial series shows you the end-to-end workflow of creating a futuristic UI effect using MASH: from creation of the basic elements to exporting them in layers to Adobe After Effects.Read More →

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