Game director Jeff Kaplan addresses several popular community topics.

ESRB Rating: TEEN with Blood, Use of Tobacco, Violence.

Topics include our current thoughts for Ranked Play, complexities with designing an in-game matchmaker, and some of things we’re doing right now to improve server connection for players in regions like Australia, South America, Southeast Asia, and eastern Europe. Jeff also opens up about the format of our Closed Beta and what changes he might have made if he had the opportunity to do all over again.

0:07 – Overview of design goals for Ranked Play
3:33 – Current thoughts on what the Ranked Play queue could look like
6:28 – Overview of complexities associated with designing a matchmaker in Overwatch
9:13 – Quick shoutout to the testing we’re doing right now with local servers
10:23 – Thoughts about our Closed Beta format and an apology to the community

Sign Up for Beta: http://bit.ly/JoinOverwatch
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Follow Us on Twitter: http://www.twitter.com/playoverwatchRead More →

In this video we begin creating an Upgrade System for our game. ● Developer Forum: http://forum.brackeys.com/ ♥ Donate: http://brackeys.com/donate/ ● Download the 2D Assets Pack: http://devassets.com/assets/2d-mega-pack/ Difficulty of lesson: Intermediate. ···················································································· Learn how to make a cool 2D Platformer using the powerful 2D tools introduced with Unity 4.3. ···················································································· ♥Read More →

Welcome to this series on procedural landmass generation. In this episode we generate the map mesh. The source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you’d like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLagueRead More →

This is episode 39 of my unreal engine 4 beginner tutorial series, in today’s episode we take blueprints one step further, showing you how to isolate your blueprint actors and scripts into a reusable class. Blueprints Creations Series Sample Heightmap Download – http://adf.ly/1IyFG0 Unreal Engine 4 Download – http://adf.ly/in24w SampleRead More →

In our new episode, Nicholas Moran continues his tour of the T-55A. This time he talks about the crew positions and tank interior. What danger does the rotating turret platform pose? What’s unusual about firing the canon? What was difficult for the loader? Why is there a fuel tank inRead More →

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