Game director Jeff Kaplan discusses what the Overwatch development team has been working on since the Closed Beta went on break in December. ESRB Rating: TEEN with Blood, Use of Tobacco, Violence.

Topics include a new game mode, new maps, a new player progression system, and a variety of improvements to our Private Game feature.

0:42 – Overview of new player progression system
2:17 – Overview of new Play vs. A.I. mode
3:50 – Overview of new game mode: Control
5:16 – Overview of new maps: Nepal and Lijiang Tower
5:59 – Overview of improvements to Private Games

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The British are coming, the British are coming! The Crown’s arsenal rolls out to PS4 on February 9th. Xbox players – any tips for our new PS4 British tankers? British Tech Tree Information: http://console.worldoftanks.com/en/news/general-news/ps4-british-invasion/ Twitter: Tweets by WoTConsole Facebook: http://facebook.com/WoTConsoleNA Let’s Battle! Play World of Tanks for FREE: http://console.worldoftanks.comRead More →

Set in a world where the rules of light and shadow no longer apply, One Upon Light sees you exploring the ruined remains of the Aurora Science labs in search of answers. What happened here? Who are you? And, most importantly, will things ever be the same again? The answers are there to find but whatever you do, don’t go into the light…

Platform: PC/PS4
Developer: SUTD Game Lab
Players: 1
Genre: Puzzle Adventure
Release: February 2016 (PC)
Website: https://www.facebook.com/oneuponlightRead More →

In this video we add sound and music to our game. Thanks to Eigil Pock-Steen Jørgensen for the awesome music tracks! ● Download Sounds: http://brackeys.com/2d-platformer-course/ ♥ Donate: http://brackeys.com/donate/ ● Download the 2D Assets Pack: http://devassets.com/assets/2d-mega-pack/ Difficulty of lesson: Intermediate. ···················································································· Learn how to make a cool 2D Platformer using theRead More →

Welcome to this series on procedural landmass generation. In this episode we create a grid of perlin noise values and render them to the screen as a texture. The source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you’d like to support these videos, I have a PatreonRead More →

Available for a limited time, the legendary Type 59 tank is making its debut on console. This highly sought-after tank is sure to be the most feared tank on any battlefield. Shots literally bounce off the turret and well-sloped hull armor, and the tanks high maneuverability give an immediate advantageRead More →

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