In this Houdini tutorial, you learn how to model a soccer ball starting with a platonic solid’s soccer ball topology. You will then round out and add detail to get the final model. Houdini’s foreach surface operator is introduced to show you how to add the groove detail by polyextrudingRead More →

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher levelRead More →

Houdini 10 is the first commercially-available application to slice up and distribute fluid simulations over a network of computers. 3D artists will benefit from faster simulation times in addition to the ability to create simulations at a much bigger size and scale than would be possible with a single computer.Read More →

Lighting artists can take advantage of the progressive Interactive Photorealistic Rendering (IPR) feature in Houdini 10. This IPR workflow supports both raytracing and Physically Based Rendering (PBR), providing feedback whenever a scene changes. An update will be triggered when shader and light parameters are tweaked or when objects, cameras andRead More →

Houdini 10 also includes support for Stereoscopic 3D in both the viewport and Houdinis image viewer. The Houdini stereo camera supports both Anaglyph and Horizontal interlaced stereo and includes control for parallax and inter-axial distance. Studios can preview their 3D work from within Houdini and can generate stereo images atRead More →

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