In this session we’ll talk about how our partnership with ARM helps bringing the power of the Burst Compiler to Android, enhancing multicore processor performance and power management. You’ll learn how Burst grants ahead-of-time compilation of critical C# code to native code and the features it enables (e.g., Advanced SIMD).Read More →

Thanks for joining the #YourFirstGameJam livestream where we showed all you beginners out there how to get started with Unity using our beginner-friendly Karting Microgame and Mods — with the help of your suggestions in the chat, we customized this wild, nearly unbeatable game together: https://ole.unity.com/Four-2065-The-Alpacalypse Want to try creatingRead More →

Acquiring the right players and leveraging different channels and partners can be hard. In this session, Paivi Putsepp-Seufert, Unity’s head of performance marketing, shares her best tips for user acquisition (UA) based on insight from advertisers. She’s joined by other UA leaders to share their success tips. Speakers: Paivi Putsepp-SeufertRead More →

The Heretic was created on stock Unity 2019.3 and takes advantage of recent improvements in Unity’s graphics. It was entirely lit using real-time lights. In this video, we’ll take a look at how these lights work and how they enhance the world of The Heretic. Join us for a liveRead More →

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