Part 2 of a three part tutorial. Learn more at In this video, you will take a deeper look at the nodes that contribute to the burning tree effect and make changes to create a more realistic flame. You will learn how to split fuel and temperature, refine combustion,Read More →

Part 3 of a three part tutorial. Learn more at In the final video, you will learn how to create presets out of your existing simulation then apply them to a burning agent who walks through four trees igniting them along the way, You will learn how to makeRead More →

In this video, we discuss the three key constructs in PDG, how the PDG graph fundamentally works at a technical level, how to perform basic customizations and additions on top of the PDG platform, the basics of how PDG interacts with existing schedulers on the market, and end with someRead More →

Part 1 of a three part tutorial. Learn more at In the first video, you will learn how to quickly set up and render a burning tree effect. You will set up the Pyro FX flames using shelf tools and then use OpenCL to speed up the simulation. YouRead More →

SideFX’s Jeff Wagner – Senior Production Consultant – provides a high level overview of the efficiencies gained by using proceduralism in the pipeline, and why PDG was conceived to solve pipeline dependency challenges. Jeff is joined by Ken Xu – Senior Software Architect, PDG and Engine – plus software developersRead More →

In this month of July, we had another casual THUG hangout at SideFX HQ in Toronto, where we had Jorge Razon talk about what he and his team at Soho VFX have done on GoT! Jorge Razon is a VFX Supervisor at Soho VFX. He’s been working in the industryRead More →

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