Houdini 10 is the first commercially-available application to slice up and distribute fluid simulations over a network of computers. 3D artists will benefit from faster simulation times in addition to the ability to create simulations at a much bigger size and scale than would be possible with a single computer.
Lighting artists can take advantage of the progressive Interactive Photorealistic Rendering (IPR) feature in Houdini 10. This IPR workflow supports both raytracing and Physically Based Rendering (PBR), providing feedback whenever a scene changes. An update will be triggered when shader and light parameters are tweaked or when objects, cameras and
Houdini 10 also includes support for Stereoscopic 3D in both the viewport and Houdinis image viewer. The Houdini stereo camera supports both Anaglyph and Horizontal interlaced stereo and includes control for parallax and inter-axial distance. Studios can preview their 3D work from within Houdini and can generate stereo images at
Dynamic crumpling and tearing of surfaces is now available using the cloth solver in Houdini 10. This allows for plastic deformations which go a step beyond what rigid body dynamics can offer you. When rigid objects react dynamically there is something unnatural about the way they are not affected by