VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher levelRead More →

Houdini 10 is the first commercially-available application to slice up and distribute fluid simulations over a network of computers. 3D artists will benefit from faster simulation times in addition to the ability to create simulations at a much bigger size and scale than would be possible with a single computer.Read More →

Lighting artists can take advantage of the progressive Interactive Photorealistic Rendering (IPR) feature in Houdini 10. This IPR workflow supports both raytracing and Physically Based Rendering (PBR), providing feedback whenever a scene changes. An update will be triggered when shader and light parameters are tweaked or when objects, cameras andRead More →

Houdini 10 also includes support for Stereoscopic 3D in both the viewport and Houdinis image viewer. The Houdini stereo camera supports both Anaglyph and Horizontal interlaced stereo and includes control for parallax and inter-axial distance. Studios can preview their 3D work from within Houdini and can generate stereo images atRead More →

Deep Camera Maps which store variables such as opacity for all depth values. This makes them perfect for working with rendered volumes. In visual effects there are lots of cases where semi-transparent volumes need to be rendered with solid objects. Now with deep camera maps you have a viable renderRead More →

Dynamic crumpling and tearing of surfaces is now available using the cloth solver in Houdini 10. This allows for plastic deformations which go a step beyond what rigid body dynamics can offer you. When rigid objects react dynamically there is something unnatural about the way they are not affected byRead More →

Houdini 10 now includes support for the Open Dynamic Engine Rigid Body solver. Renowned as one of the fastest solvers available, the ODE engine is a great fit with Houdinis integrated dynamics environment. When lots of rigid body objects are involved, the ODE solver lets you work faster which isRead More →

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