Interaction is fundamental in games, both in how players interact with a game and receive responses, and in how parts of the game interact with one another. Unity’s Entities package provides a variety of options for writing systems where entities communicate information to one another. This talk introduces those options, and explains the pros and cons of each approach. Watch it to get tips on choosing your code strategy when working with Unity’s Entity Component System (ECS)!
Speaker: Luna Meier, Unity
More about ECS and our Data-Oriented Tech Stack: https://unity.com/dots
Slides available here: https://www.slideshare.net/unity3d/options-for-entity-interaction-unite-copenhagen-2019