Learn about profiling and optimizing games with realistic styling for mobile platforms. You’ll discover Plarium’s approach to optimizations, Xcode profiling, optimizing environment shaders, character shaders, shadow rendering and VFX. Hear about the team’s process, what went wrong and what went right.
Speaker: Stanislav Herasymenko – Plarium
Slides available here: https://www.slideshare.net/unity3d/optimizing-gpu-performance-of-raid-shadow-legends-unite-copenhagen-2019