No Mans Sky Next Update

Remember when No Man’s Sky came out a few years ago? It was a huge release for the small studio, Hello Games.

No Man's Sky logo
No Man’s Sky Logo

Early Days of No Man’s Sky

Many game players and fans were super excited for the unlimited world of an infinite digital outer space and universe. When the game released, it had some negative nellies upset that they didn’t get exactly what they were expecting. I totally understand their frustration, and can even empathize with those players.

Hello Games Logo
Hello Games Logo

However, Hello Games is a small studio. Their team of developers consists of only 16 people (according to Wikipedia). Not 200 – 500 people like a larger AAA studio. So, what they did and could publish, they perfected to make sure the quality of what was released was perfect and the team always informed their followers of updates and what they were doing with their development. Remember, we aren’t in the old days of “once a game is published, you can’t fix any bugs”. DLC and updates are a common thing in game development these days.

No Man’s Sky, at its release was (and still is) spectacular. No other studio had ever done anything like it, and none have ever since. The game’s development, just like it’s gameplay, is a growing organism of infinite possibility.

Hello Games 4 Team Members
Hello Games 4 Team Members

Hello Games’ Dedication

Several years ago, I had the pleasure of interviewing and meeting a few of the team members, including Sean Murray, while I attended PAX11 (now called Pax West), in Seattle, WA. As an indie dev myself, I saw them as inspiration. They look like they hadn’t slept in days, forgot to shave for a few days, and just got off the plane from the UK. And for very good reason since they had been working on their game, Joe Danger 2 for PlayStation Network (PS3) and Xbox LIVE Arcade  (XBox 360) for weeks with little rest, just to display their super fun upcoming game in the small indie corner of Pax Prime.

The Hello Games team is truly dedicated to their craft.

That is the life I know and love, and they were doing it and becoming successful. I have always stated this, but that interview with them helped inspire and motivate me to get back into my own game development, as I had, at the time (2011), become depressed about being indie and unable to program games for myself. When I returned home from the event, I immediately started learning object-oriented programming and created my first game within the year.

Side Note: In 2011, Unity engine was fairly new and difficult for a non-programmer to use and the Unreal Engine cost 1/2 a million dollars to use to publish your games with. The best I could do was Adobe Flash, but the software was very limited for game development. At the time, I could only do art, design, and animation. Fast forward to today and I can totally program in several languages, and both of my favorite engines are free to use with minimal publishing cost.

Today, I’m happy to say that Hello Games has released an update for their game, No Man’s Sky Next. 

Hello Games states:

“Launching on July 24th is our biggest update so far, No Man’s Sky NEXT, bringing a full multiplayer.”

I’d like to state that while No Man’s Sky had a buggy start, the game is now a beautiful masterpiece that Hello Games should be proud of. Explore, trade, fight, and survive alone or with friends on an epic voyage to the center of a boundless shared universe.

No Man's Sky Becron 5 Screenshot
No Man’s Sky Becron 5 Screenshot

The Game They Always Wanted to Make

No Man’s Sky has been in our heads for a very long time. In fact, it has its roots in Sean Murray’s experiences growing up on a ranch in the Australian outback. It was the true middle of nowhere, where if something went wrong you were told to just stay where you were and light a fire at an exact time every day, and hope that someone would find you.

The night sky was filled with more stars than you’ve ever seen, and we’ve all thought that this is exactly where video games would go, video games that contained the whole universe, and you’d be able to visit it all.

No Man’s Sky takes that jump – it’s the game we’ve always wanted to make.

No Man's Sky Blue Space Screenshot
No Man’s Sky Blue Space Screenshot

About No Man’s Sky

No Man’s Sky is a game about exploration and survival in an infinite procedurally generated galaxy.

The game features:

  • A TRULY OPEN UNIVERSE If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
  • EXPLORATION IS SEEING THINGS THAT NO-ONE ELSE HAS EVER SEEN BEFORE Every creature, geological formation, plant, and spaceship is unique.
  • SURVIVE ON A DANGEROUS FRONTIER You are alone and vulnerable. You will face threat everywhere, from deep space to thick forests, barren deserts to dark oceans.
  • BUILD FOR AN EPIC JOURNEY Collect precious materials and trade them for better spacecraft and upgrades for your suit and equipment and prepare for your journey to the center of the galaxy.
  • A SHARED UNIVERSE Choose to share your discoveries with other players on a map of the galaxy. Strike out for unexplored frontiers or build your strengths in known space.
  • 65DAYSOFSTATIC SOUNDTRACK Hello Games’ favorite band, 65daysofstatic, produces a soundtrack album especially for No Man’s Sky, which will be featured in the game as a procedurally generated soundscape.
No Man's Sky Diplo Screenshot
No Man’s Sky Diplo Screenshot

Experience four major updates since launch:

  • Foundation
  • Pathfinder
  • Atlus Rises
  • Next

The game is available on Steam, PS4, and XBox One. Right now, Steam and PlayStation Store have the game on sale! So, if you haven’t played the game at all, go play it. And if you have played No Man’s Sky, get the update and play some more.

See you in infinite space!

Leave a Reply

Your email address will not be published. Required fields are marked *