“After seeing the strength and the power of Houdini we don’t want to do another game without Houdini.”
See how indie game studio Fishing Cactus used Houdini to develop their game Nanotale – Typing Chronicles. From character rigging and animation to procedural level design assets, Houdini was an important and time-saving tool in their game dev pipeline.
Learn more about Nanotale – Typing Chronicles here: http://www.nanotalegame.com/
Learn more about Houdini for Game Dev here: https://www.sidefx.com/industries/games/