Mega Cat Studios – Bite the Bullet Dev Log: Challenges of Video Game Level Design with Zack Manko

Go behind the scenes of indie game dev in our Mega Cat dev log. In this episode, Zack Manko talks about the process and challenge of level design in Bite the Bullet, the world’s first run, gun, and eat. Coming out later this year.

Wishlist it, love it, have a snack:

Leave a Reply

Your email address will not be published. Required fields are marked *