Marvel’s Spider-Man: Miles Morales / Ratchet & Clank: Rift Apart | Insomniac Games | Houdini HIVE

David Santiago and Xray Halperin of Insomniac Games present an overview of some of the procedural systems and tools developed to generate open world content for “Marvel’s Spider-Man: Miles Morales” and “Ratchet & Clank: Rift Apart”

David Santiago has implemented Procedural Systems and tools for Insomniac Games titles including Sunset Overdrive (Xbox One), Stormland (Oculus Rift), Ratchet and Clank (PS4), Marvel’s Spider-Man, Marvel’s Spider-Man: Miles Morales and Ratchet and Clank: Rift Apart. Previously, David worked over ten years in visual effects and animation on music videos, commercials, and feature films including The Fifth Element, Titanic, Armageddon, The Ant Bully, Sky Captain and the World of Tomorrow, Master and Commander: Far Side of the World, and Black Hawk Down. Publishing “Creating 3D Effects for Film, TV and Games” in 2004, he continues participating in education and career development.

Xray Halperin is a friend to animals and an animal to friends. They are prone to sudden acceleration to dangerous speeds. Xray Halperin contains a liquid core, which, if exposed due to rupture, should not be touched, inhaled, or looked at.

00:00:00 Intro
00:00:15 Game Structure
00:01:35 Procedural Systems
00:02:00 Winterizing Marvel’s Manhattan
00:02:23 Snow Placement
00:04:37 Holiday Decorations
00:05:10 Vertex Paint
00:06:40 The Underground Navigation Clues
00:08:34 IG-Impostors

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