[Presented in Japanese only – English captions to come later]
Masato-san presents various techniques to customize the fluid solver and discussing different approaches to procedural animation to achieve cell-shading or cartoon shading look over fluid effects.
Masato Tsuzuki is a VFX artist and supervisor at Polygon Pictures. He played varsity volleyball, then enrolled to Digital Hollywood to become a freelance Houdini artist specializing in FX workflow based on fluid simulation.