Making of toon-shading look fluid effects | Masato Tsuzuki | SIGGRAPH Asia 2018 (Tokyo)

[Presented in Japanese only – English captions to come later]

Masato-san presents various techniques to customize the fluid solver and discussing different approaches to procedural animation to achieve cell-shading or cartoon shading look over fluid effects.

Masato Tsuzuki is a VFX artist and supervisor at Polygon Pictures. He played varsity volleyball, then enrolled to Digital Hollywood to become a freelance Houdini artist specializing in FX workflow based on fluid simulation.

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