Discover ways to rapidly create variants of game assets using Houdini’s procedural workflow. Explore methods for generating textures and geometry by iterating over value ranges (wedging). Learn how to using Houdini Engine and Hqueue for efficient batch processing, and see the resulting assets in Unreal Engine.
- Houdini Engine for Unity
- Houdini Foundations – Dynamics | Robert Magee (SideFX) | SIGGRAPH 2018
- Texturing in Houdini using Quixel Megascans | Luiz Kruel | GDC 2018
- Houdini Foundations | Robert Magee | GDC 2018
- Quixel Bridge / Houdini Live Link | Quixel TechArt Team | Houdini ILLUME Webinar