LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/
To accompany the particles, you will learn how to create a ground destruction effect. Taking a box, you will use a material fracture then a bullet solver to break apart the ground surface using a hidden piece of geometry. Learn how to refine the results then export RBD to FBX which can be loaded into Unity. You will also use the destructed pieces to create a texture map in Substance Designer which will be used as the crack in the floor.