Lucen: Indie gamedev with Houdini and UE4 | Kristian Kebbe | HOUDINI HIVE GAMEDEV

A breakdown of how Houdini is being used as the primary DCC for creating game assets in Lucen, a solo developed indie title. From modeling, to animation, to VFX and Houdini engine, this presentation covers the ins and outs of how Houdini is being used in all facets of Lucen’s game asset creation.

Kristian Kebbe is a game developer and FX artist. Previously having worked in blockbuster VFX on titles such as Aquaman, Spiderman: Far from Home, and Captain Marvel, he is now pursuing solo game development with his first title, Lucen.

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