Large Smoke Plume: Approach and Challenges | Attila Torok

Attila takes us through the process in which he created the specific shape and look of the smoke plume, in the long camera shot in The Dawning. There are things to pay attention to, like scale, resolution, length of simulation, the motion of the smoke and how to source the smoke from the ship wreckage. He also goes over the Pyro Bake Volume for shading.

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