Introduction to Unity.Mathematics – Unite Copenhagen

This talk demonstrates how to solve common game-related math problems with Unity.Mathematics, such as building 4×4 matrices, manipulating rotations, and migrating existing code that uses Vector3f to Unity.Mathematics types like float3. The session also covers the basics of how Unity.Mathematics fits into DOTS and explores the differences between this system and the math operations currently implemented in Unity.

Speaker: Dale Kim – Unity

Leave a Reply

Your email address will not be published. Required fields are marked *