DSPGraph is a new audio rendering/mixing engine built on top of Unity’s C# Job System. It’s completely extensible in C# and can be used with the Burst Compiler. In Megacity, it powers 100,000 uniquely scattered 3D/spatial sound emitters, including neon signs, air-conditioning fans, and cars, producing a rich, realistic soundscape.
Speaker: Wayne Johnson – Unity
Slides available here: https://www.slideshare.net/unity3d/introducing-the-dspgraph-the-new-audio-renderingmixing-engine-unite-copenhagen