In this lesson, we use what we learned in lessons 4 and 5 to add life to our rocket scene via lighting and shading.
Specifically, this tutorial will teach you about:
– Directional lights and Image based lights
– Applying multiple different materials to a single object, including reflections and brushed metals.
– Reusing materials
– Applying texture maps and bump maps
– Applying a dirt coat
– Using the Hypershade
The IBL used is courtesy of: https://hdrmaps.com/freebies/above-the-clouds
The paneled texture map can be found here: http://areadownloads.autodesk.com/wdm/maya/rocket_body.jpg
Check out the whole series! https://www.youtube.com/playlist?list=PLD8E5717592CF5C26
Created in Maya 2020