Intro to Maya: Lesson 6 – Lighting and shading your rocket

In this lesson, we use what we learned in lessons 4 and 5 to add life to our rocket scene via lighting and shading.

Specifically, this tutorial will teach you about:
– Directional lights and Image based lights
– Applying multiple different materials to a single object, including reflections and brushed metals.
– Reusing materials
– Applying texture maps and bump maps
– Applying a dirt coat
– Using the Hypershade

The IBL used is courtesy of:
The paneled texture map can be found here:

Check out the whole series!

Created in Maya 2020

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