Artificial intelligence and machine learning offer new mechanisms for generating animations and behaviors for game characters. In this video, we walk through the Unity Behavior Planner, Unity ML-Agents Toolkit and Unity Inference Engine, three tools that leverage state-of-the-art AI algorithms to help you hit the ground running on your next game. The team showcases these tools with real examples.
No need to be an AI expert – this session is for anyone interested in harnessing new tools to help you do more, faster.
Mantas Puida – Unity
Vincent-Pierre Berges – Unity
Robin Lindh Nilsson – Carry Castle
Slides available here: https://www.slideshare.net/unity3d/how-to-generate-game-character-behaviors-using-ai-and-ml-unite-copenhagen