For game artists and developers who are new to Houdini, this presentation will introduce you to the concepts and ideas that make Houdini, and its procedural node-based workflow, the perfect solution for creating next level game art. You will also learn how to access Learning Paths for building up your Houdini skills.
You can access for FREE the Houdini Foundations PDF (or purchase a PRINT-ON-DEMAND edition) here: sidefx.com/tutorials/houdini-foundations-gdc-2018-edition/
- Houdini Concepts for the Maya Artist | John Moncrief | SIGGRAPH 2018 (SideFX)
- Houdini Engine for Unity
- SideFX Webinar: HDA Building Part 2
- Houdini Rendering & De-noising | Mark Elendt | SIGGRAPH Asia 2018 (Tokyo)
- Procedural Workflows with Houdini and Unity 2018 for Game Artists | Kenny Lammers | SIGGRAPH 2018