SideFX’s Scott Keating demonstrates tools to help you design and plan your virtual worlds – including polygon reduction and procedural set dressing techniques as well as some of the ways Houdini can be used to analyze your scene and optimize your resources.
- Ubisoft | Far Cry 5 | Houdini Connect
- Procedural Workflows with Houdini and Unity 2018 for Game Artists | Kenny Lammers | SIGGRAPH 2018
- Houdini 17.5 Whats New
- Making of toon-shading look fluid effects | Masato Tsuzuki | SIGGRAPH Asia 2018 (Tokyo)
- eXiin – Workflow Overview of Ary and the Secret of Seasons // Houdini Connect