Recording of webinar from Tues, April 11, 2017 – SideFX’s Luiz Kruel explores Houdini 16’s new Games Shelf Tools.
– Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites
– Understand how the Vertex Animation Tool works and how to export the data to Unreal
– Setup UE4-side data and connect the exported data
– Live Q&A
GitHub Link: github.com/sideeffects/GameDevelopmentToolset/tree/Development