An introduction to Houdini 16’s redesigned shading workflow and enhanced shading capabilities. With Material Networks, Houdini now has a unified context in which you build, combine and assign shaders. This provides for a much more flexible workflow that is also easier to learn and use.
- Texturing in Houdini using Quixel Megascans | Luiz Kruel | GDC 2018
- Houdini 17.5 Whats New
- Making of toon-shading look fluid effects | Masato Tsuzuki | SIGGRAPH Asia 2018 (Tokyo)
- Delayed Load Rendering Workflow | Kenneth Polonski (Embassy VFX) | SIGGRAPH 2018
- Houdini 17 Banshee – Sneak Peek