Houdini Day at FMX 2017 | Shading in Houdini 16 with Kai Stavginski

An introduction to Houdini 16’s redesigned shading workflow and enhanced shading capabilities. With Material Networks, Houdini now has a unified context in which you build, combine and assign shaders. This provides for a much more flexible workflow that is also easier to learn and use.

Leave a Reply

Your email address will not be published. Required fields are marked *